Welcome to Feudal Japan, Nanban-jin

   Step into the shoes of different figures in a colonized feudal Japan, in this historical adventure game, as they navigate the political turmoil surrounding the death of the Taiko, who left a single heir, but a reigning council of 5 lords full of deceit.

   In Nau do Trato: A Influência de Anjin, you will have to carefully fight your way through a court of lies with careful dialogue, and evade warfare in order to survive.

   Play now as Toronaga, a member of the council who faces accusations of breaching a peace agreement and expanding his domain, imposed on him by the mischievous Ishido, or as the recently arrived English barbarian John Blackthorne, also known as Anjin, who aims to flee the seemingly brutal society of Japan and return to his country. But beware, no moment is untouched by danger in this land.


Features

  • Art: The art featured in "Nau do Trato: A Influência de Anjin" includes 160x144 backgrounds, offering new perspectives of  Toranaga, John Blackthorne, and the assassin sent by Ishido to kill him. The sprites enhance the Japanese samurai fantasy, and are based on the characters of the same name from the inspiration for the game, the series "Shōgun".
  • Dialog: The land of the Japans is a brutal place, in order to stay alive, you must always say the right words, or risk dying a gruesome death. In this game, you must traverse the mischievous politics of your enemies as wittily as  lord Toronaga.
  • Puzzle: The puzzle level features a jigsaw like gameplay, where you must equate the given piece to it's place on the board laid out in the sand of the young heir's sand garden.
  • Combat: In this game, instead of the usual katana, you must bear a sharp fan as a weapon. In your assassination attempt, avoid the samurai in your way and  kill all the sleeping people in the house, in order to conclude your objective of assassinating the Anjin. 


Controls


Who made the game?

Júlia Costa - Lead Game Developer / Project Manager

Mariana Martins - AI Developer

Lee Dias - Gameplay Developer

Ivan Emídio - UI Dev

João Nogueira - Lead Game Artist / Environmental Artist

Afonso Cunha - Marketing Artist

João Rodrigues - Animation Artist

Catarina Fuscaliuc - Character Artist

Izadora Chiamulera - Environmental Artist

Alexandre Almeida - UI Artist

Dinis Ferreira - Lead Game Designer / Mission Designer

Hugo Martins - Character Designer

Guilherme Andrade - Story Designer

Daniel Silva - Narrative Designer

João Monteiro - Level Designer

Daniel Costa - Marketer

Bruno Alegria  - Assistant Manager

Ricardo Magalhães - Project Manager

Powered by Universidade Lusófona.


Where can you find us?

Follow us on Twitter / X

You can check out  our articles on IndieDB here

Leave a comment

Log in with itch.io to leave a comment.